I created this game as an extention to my research into walking simulators as part of my final year project. 'Love, Chris' is a first-person story-driven exploration game, or walking simulator. I completed this project in around four months and I challenged myself to make all of the game's assets myself. In the end, I had to accept that the time scope meant that I couldn't make everything, however, I did manage to create almost all of the 3D assets from scratch. I also made a few textures myself and added/ painted all of the textures in Substance Painter. I also did the code for this game and compiled it in Unity Game Engine.
Play the game yourself here:
Or watch a YouTuber play through the game here:
Here are some production screenshots:
(more screenshots and details of production can be found in my design journal - https://bit.ly/3fCt5Nd)
Employee of the Day
This game was the outcome of a Gameplay module in my third year of university. We teamed up and decided to make a casual co-op couch game, inspired by Overcooked. My role in this project was primarily to produce concept art and design UI, but my team and I also all independently had a driving force in the game design and game mechanics. In addition, it was my responsibility to create the intro film shown at the beginning of the game. To do this, I made visuals in Illustrator and animated them in Premier Pro when editing the video. We also made a social media account for our game because we wanted to gain a following to playtest, and we wanted to better understand how to establish a brand. I was in charge of the social media account and I also created the logo designs for our studio's page. Working on this game gave me a great insight into what it takes to complete a group project within a timescale, and helped me to gain skills in communication and teamworking.
Play the game yourself here:
The YouTube trailer:
Here are some production screenshots and videos:
(more screenshots and details of production can be found in my design journal - )
In my second year of University I have been learning how to use Unity to create games, and Maya to make 3D models. This module allowed me to show the skills I had developed and improve my coding knowledge. This game is a 3D platformer, which relies on movement (mainly jumping) to collect coins and progress through levels. I challenged myself to make some more complex games mechanics to test my skills in C#. This module was my first working introduction to modelling, so to learn more I made all of the models, animations and textures myself, using Maya, Substance Painter and Photoshop. In addition to this, I created a cutscene by drawing pictures and editing them into a short film using Premier Pro. I wrote a script to accompany this, and used music made for me by a friend.
See a short clip of the cutscene and gameplay here:
Here are some screenshots I took throughout production:
(more screenshots and details of production can be found in my Art Book)
Find The Cat
This art was used in a game I made for a University module in my first year. This project required me to code in HTML and JAVA, and create my own original assets. I was given free rein in terms of look and feel, so I took inspiration from the game Limbo, and the art style of Tim Burton.
The game is a simple 2D shooter style, in which the player progresses through a small map to find the cat and unlock a space invaders style minigame. The animation is frame based, meaning that I had to individually draw each frame and map it onto a spritesheet.
The code still needs some work, but I am happy with the art I produced given the time constraints. Try the game here: